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				TRAP ZED THETA v2.0
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By Dugal Smith (dugal@geocities.com)
Copyright 1999

Introduction
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Trap Zed Theta is my first TI-82 project.  In the game you are a ZED THETA (grand master of trap), who must rid the dimension of the evil X-bars.  You can do so by setting traps for the X-bars to collide with.  These traps only last for a short time though (this is displayed by the shrinking line in the top-right corner).  However, you must first collect the materials needed to build the traps.  These look like asterisks; walk on them to pick them up.  The number of traps you have is displayed in the top, right-hand corner.  When all the X-bars are slain, you may move to the next area by walking on the 'End'.  Beware, if and X-bar touches you, consumed will you be.

Keys
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2nd      - lay a trap
Mode     - quit
Del      - pause
Movement - directional pad

Comments
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Currently there are only three levels, but it is very easy to add more if you want to (they are the matrices at the start of the code.  They are 10 * 12.  1 is a brick.  2 is a *.
I plan to add some new levels soon.  Feel free to edit the code for the better, but please don't distribute it, after editing, as my work.
The Group File contains zed20.82p and Pic6.82i.

Please send comments, tips, suggestions, etc to dugal@geocities.com.


